The Clothes I used Cloth Material with Fabric Normal Map from 2gou which is found in Raycast version 1.5.3 Materials so I just copied that to Raycast 140Beta3 combining that with 2B's Clothing Normal Map, Spec Map and AO Map. I also deleted the alpha background mountain peaks because it didn't look good in raycast because it had this weird emissive glow in the background so it wasn't needed.įor 2B's skin I used TDA Body/Face combined with 2B's Face and Skin Normal Maps, Spec Map and AO Map. I removed the Alpha Sky from the stage in PMX Editor since I'm using Time Of Day with ikOverray. I deleted the previous post because I found that 2B looks better without using the Sphere Maps in Raycast, and I also fixed the stage in PMX editor simply using a better OBJ file converted from XPS in Blender with all the material textures in order and displaying everything correctly.